šļø Seeing Is Not Enough ā Seeing Correctly Matters: Angular Viewing and Eye Tracking in Conference Halls
- Jul 24, 2025
- 3 min read
No matter how advanced the technology investment may be in a conference, seminar, or training hall, if an audience member cannot clearly see the screen from their seat, the entire setup becomes inefficient. Visual accessibility is not just about āseeing the screen,ā but about how the human eye interacts with viewing angles, head posture, eye focus, and distance.
This is why, in professional hall designāespecially where projection systems are usedāangular viewing and eye tracking play a critical role.
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š What Is Angular Viewing and Why Does It Matter?
Angular viewing refers to the angle from which a viewer observes the stage or projection screen. The human eye is naturally oriented to look straight ahead. If the viewing angle is too steepāeither vertically or horizontallyāthis places strain on both the eye and neck muscles.
According to EN ISO 9241-303 Visual Ergonomics Standard:
Vertical viewing angle: +15° above eye level / -30° below
Horizontal viewing angle: ±30° from the center of the screen
Any angle beyond these limits results in discomfort, loss of attention, and visual fatigue. Therefore, the seating layout of a hall must be designed to ensure that every seat stays within these comfort zones.
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š§ Eye Tracking and Focus Stability
In modern ergonomics, "eye tracking" refers to how the viewer's gaze moves across the screen and how long it remains focused. Studies show that when viewers look at the screen from steep or off-centered angles:
The eye muscles make constant micro-adjustments
Maintaining focus becomes harder
Longer viewing periods lead to fatigue
At Nish Global, seating layouts are not only designed for visibility but for visual comfort, taking into account how the human eye behaves over time. A well-designed hall doesn't just please the eyeāit respects physiology.
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š§® How to Calculate Viewing Distance
Another crucial factor is the distance between the screen and the viewer. Based on screen height, the following general formula applies:
š Minimum Distance = Screen Height x 2
š Maximum Distance = Screen Height x 6
For example, if the screen is 2 meters high, the furthest seat should be no more than 12 meters away. Beyond this range, viewers may struggle to distinguish details or may squint excessively.
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šŖ Seating Layout and Floor Inclination
In flat-floor halls, viewers often struggle to see the bottom portion of the screen due to heads in front or low screen elevation. To prevent this:
For halls with more than 12ā15 rows, a 12ā15% slope is recommended
In flat halls, screens should be mounted at least 90ā100 cm above floor level
Seats should be aligned axially to the center of the screen to avoid diagonal viewing
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š¬ The Nish Global Approach: Data-Driven Design
At Nish Global, projection planning is not just about selecting the right equipment. We prioritize human-centric engineering that ensures a seamless user experience. Each project includes:
š In-hall eye level scanning
š Angular viewing analysis per seat
š§Ŗ Eye tracking simulations to optimize focus
š Reflection control and optimized screen placement
This allows us to build halls that are not only visually effective but comfort-engineered for sustained use.
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š§ Conclusion
Projection is not just about installing a screen; if not planned correctly, it can undermine the entire conference experience. Every seat in the hall must allow the viewer to see the screen from a natural and ergonomic viewing angle, without physical discomfort.
Remember: Everyone can seeābut seeing correctly requires engineering.
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š Copyright Notice
This content was created by Nish Global. It may not be copied, reproduced, or publishedāeither in part or in fullāwithout express written permission.
All rights reserved. Ā© 2025 Nish Global
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